Check this page for the assets that are used in-game.
This is a list of old/unused assets for Friday Night Funkin'. These include unused art, tracks and sounds.
Ludum Dare Prototype Assets
|The old Friday Night Funkin' logo by evilsk8r for the Ludum Dare Prototype. It was later changed with a newer version designed and drawn by JohnnyUtah.|
|The "Lose..." message seen after getting a Game Over from the Ludum Dare Prototype.|
|The "Lose..." message from the Ludum Dare Prototype (animated).|
|The "Restart?" message seen after getting a Game Over from the Ludum Dare Prototype.|
|An unused "WIN!" animation. It may have been intended for after a song was completed in the Ludum Dare Prototype.|
|An unused "GO!" animation. This is seen in an old pre-ld47 commit by ninjamuffin99 and was going to be used for the Ludum Dare Prototype. However, due to unknown reasons (though likely due to the sprite not being compiled in a sprite sheet), it was removed in the commit after its introduction.|
|An unused "Pause" message. It should be noted that the prototype never had a proper pause menu.|
|The old health icons that were used in the Ludum Dare Prototype and the current build of the game until the Week 4 update. It consisted of Daddy Dearest's icon and Boyfriend's old icons together instead of separate.|
|Girlfriend's original assets for the Ludum Dare Prototype. This includes her cheering sprites which went unused in the prototype as well. The dark purple blocks she sits on were meant to be a podium, presenting her as a prize.|
|The old sprite sheet for Boyfriend, used in the Ludum Dare Prototype. Compared to the current spritesheet, it was far less organized.|
Unused Image Assets
|Overhead stage light. It was likely meant for the Tutorial and Week 1 background but goes unused.|
|Unused/early icons for Boyfriend and Daddy Dearest. Daddy Dearest has an actual danger icon here, rather than having a duplicate of his normal icon. Boyfriend has two extra icons. The angry unused/early Boyfriend icon is likely based on Newgrounds' "angry faic" emoticon.|
|Placeholder icons coded to appear whenever a character named "face" is loaded. Since there's no way to trigger this, these icons go unused. They are also thought to be intended for the mod system, as they used to be linked to the now-removed "modCharacters" folder as well as the removed Boyfriend duplicate named "template".|
|The initial draft of the Friday Night Funkin' logo, made by JohnnyUtah. According to him, he originally thought that the diamond-shaped dot in the letter i was a disco ball.|
|An unused recolor of the redesigned logo, with a color scheme based on the original Ludum Dare Prototype logo.|
|Backspace graphics, presumably intended for use in the menus.|
|Several speech bubbles. May have been intended for cutscene dialogue before a song started.|
|A lock found in the assets for the Story Mode menu. It was used in early versions of the game right before the update that dropped Week 4. Before, the previous week needed to be completed in Story Mode for the next one to be unlocked. Now, players have all the weeks available right from the start, rendering the lock unnecessary.|
|Some unused particles. They were intended for the scrapped "battle mode" for when a character was attacked.|
|A screenshot of ninjamuffin99's Twitch chat put into the game's files as a joke. (He still delivered in a way.)|
|A screenshot originally from this YouTube video put in the game files as a joke. The original video states in the title that the fan-made character is named "Joshua." The image in the files is labeled "zzzzzzzz.png," as if to say that the fan-made character is boring as it's just a monochromatic recoloring of Boyfriend in his V-sign pose.|
|Screenshot of a conversation on 4chan concerning ninjamuffin99's desire to keep the game open source.|
|A gray featureless 3D model of Boyfriend called "week54prototype" left over in the game's source code. After the Friday Night Funkin' (Kickstarter Campaign), this can be assumed as being the handmade figurine exclusive to backers, costing $300 USD.
It can also be assumed that this is an in-joke between the devs, saying that there will be 54 weeks.
|Unused lamp post textures made for killing the Henchmen in Week 4.|
|A very simple and likely early concept for the Newgrounds login prompt. This was found in the Week 7 update.|
|The original background design for Week 6.|
|An unblurred version of the car driving straight in Week 4.|
|An unblurred version of the tire separate from the sprites of the limos from Week 4.|
|"UH-OH!" animation titled "mouth censor", found in Tankman's lip-sync Flash file. Based on its name, it's easy to assume that it's going to be used for censoring Tankman's swearing when the naughtyness setting is turned off.|
|A sketch of Boyfriend's healthbar icon.|
|Basic line sketch of the stage background used as a placeholder during the creation of the Ludum Dare Prototype.|
|A sketch for Mommy Mearest's right singing animation.|
|A peach-colored Boyfriend head found in the "funkinpauseyellow" flash file. Seems to be an early sketch of Boyfriend in the Gitaroo Man easter egg.|
|A colored sketch from the Skid and Pump flash files.|
|A sketch of Skid and Pump's idle animation found in their flash files. Boyfriend's head randomly appears for two frames.|
|A rough sketch of Pico's gun facing forward, found in his Flash file.|
|A rough Monster sketch (found in his flash file). The most notable difference is that he does not have a pink neck. It was also made within the program Procreate.|
|Some character sketches found in the source files for Lucky Boy and Skid and Pump. In the upper right corner are several reference photos of Pico drawn by MindChamber. One of the characters in the sketch is Buggy the Bug, a character created by evilsk8r, one of the artists for the game.|
Unused Character Assets
|Daddy Dearest's kick animation likely intended for the scrapped "battle mode."|
|Daddy Dearest's earliest draft, seen in the first 3 commits of the source code (between October 2nd to October 3rd).|
|Unused ducking animation for Girlfriend found in her flash file. Presumably intended for use in Week 4 for the scrapped mechanic where there would be a random light post that needs to be ducked under.|
|Girlfriend on the speakers, cheering in her Christmas outfit. These sprites could be found in Girlfriend's Christmas sprite sheet or flash file.|
|The rest of Girlfriend's unused Christmas sprites, including her hair blowing, singing and scared animations.|
|An animation of Girlfriend's innards left in the Flash files for Week 7 based on her Game Over animation. This animation, along with another one in the files called "warping" that includes a blue spiral effect, may have been intended for the unfinished beginning cutscene for Week 6, possibly representing Girlfriend's body being converted to a digital form.|
|Boyfriend in his outfit from Week 5 doing his V-sign pose. As there was no need for the sprite, it goes unused. However, it can be seen in Bopeebo by swapping Boyfriend with his Christmas variant through the Debug Menu.|
|Boyfriend in his appearance from Week 6 doing his V-sign pose. It went unused due to none of the songs in Week 6 needing it and it being incomplete as JohnnyUtah did not animate it. (This does not appear in the game's files, but rather the assets file released by Moawling through their Gumroad page.) It can also be assumed that this V-pose may have been used during Roses, where certain beats have the "Hey!!" from Bopeebo but bit-crushed.|
|An early draft of Boyfriend's sprite, seen in the first 3 commits of the source code (between October 2nd to October 3rd).|
|Boyfriend doing his V-sign pose in Week 4.|
|Boyfriend's unused sprites for attacking, getting hit by an attack and dodging an attack.
These sprites exist due to mechanics related to the "battle mode" that would be scrapped early on.
|Boyfriend's unused battle mode sprites (animated).|
|Skid and Pump doing an unused animation while saying "Yeah!" This was possibly intended for when they finished a set of notes during their tracks, most notably Spookeez, similar to how Boyfriend would perform a V-sign pose during Bopeebo and Tutorial.|
|Pico's currently unused note miss sprites. They can be seen using the Debug Menu and swapping Boyfriend out with Pico. However, the animations are not offset correctly. The animations also do not last as long as Boyfriend's miss animations.|
|Pico's unused miss sprites (animated).|
|Tankman's currently unused miss animations, found in the Week 7 asset dump. Note that unlike Pico, these sprites won't play if the player selects Tankman as a playable character in the Debug Menu, as such animations haven't been exported in his current sprite sheet. They will only be implemented once Tankman becomes officially a playable character with an updated sprite sheet.|
|Monster's original sprite sheet for his eponymous song. It was later replaced with the proper version after Week 7 was released.|
|An older concept of Monster. Note how the strange head shape eventually inspired Monster's current head shape.|
|Lucky Boy's sprite sheet.|
|Lucky Boy's animation.|
|Lucky Boy tumbling down.|
|Mommy Mearest's old sprite sheet without her hair blowing to the wind, used before the Week 5 update. She also has no face in one sprite for the down pose.|
|Stalker concept (found in Mommy Mearest's files.)|
|Stan from Nightmare Cops (found in Mommy Mearest's files.) He is holding a microphone, likely as a joke to make him appear as an antagonist.|
|A cat stalker (found in Mommy Mearest's files.)|
|Another stalker (found in Mommy Mearest's files.)|
|Yet another cat stalker (found in Mommy Mearest's files.)|
|Another stalker similar to a previous one, but with a blood-splattered tiger costume and a bloody kitchen knife (found in Mommy Mearest's files.)|
|A single frame of the Henchmen. Note the lack of shading on him. The image file is humorously labeled "dumb.png."|
|Henchmen's sprite sheet. This version lacks any shading.|
|Henchmen death assets. The top half of the sprites lack any sort of shading while the bottom half does. Originally, they would have died 1 by 1 from getting hit by a lamppost. The developers confirmed that they would be adding these unused animations in a future update. Instead of dying 1 by 1, they will all die at once before eventually being replaced by a new set of Henchmen.|
|The old version of the Henchmen.|
|Two unused frames of Pico kicking Girlfriend off the speakers in the cutscene for Stress included in the official asset dump for Week 7.|
|Tankman doing the Spooky Dance included in the official asset dump for Week 7. The purpose of this animation is unclear, but it could be intended for playable Tankman in Week 2 in the future.|
|Unused censored animation of a Tankmen soldier getting shot in the chest during Stress, found in the Flash files for Week 7. This animation will be used to censor the blood when the naughtyness settings is turned off.|
|Unused censored animation of a Tankmen soldier getting shot in the head during Stress, found in the Flash files for Week 7. This animation will be used to censor the blood when the naughtyness settings is turned off.|
This track was apparently charted into the game by ninjamuffin99 as a joke. Though the level did not originally have music, it was discovered that the chart lined up with a song taken from a different game, R4: Ridge Racer Type 4. The track was Urban Fragments by Kohta Takahashi and performed by Kimara Lovelace, which served as the game's opening theme. The track can still be accessed via some file editing. Players must first download the song. After downloading it, go into the game's music files and find the file belonging to Tutorial labeled "Tutorial_Inst.ogg." Modify the name of this file before dragging and dropping the downloaded file into the same folder. The downloaded file will be named with the old file name, so it is important that the original file is renamed. Go into the game and load into any song in any difficulty. Once in, open the Debug Menu, click the song tab and change the song name to "Ridge" before pressing Reload JSON. (Use the shift key to capitalize the letters.) Once the Debug Menu reloads, change the song name to "Tutorial" and press Reload Audio. Click the enter key on the keyboard and the song should start playing.
This song is very short and broken, and no actual audio plays during it. The track was apparently supposed to be the song Break the Targets from Super Smash Bros. Melee. This song was found hidden in the game files, similarly to Ridge. According to ninjamuffin99, it was the first chart he ever did for the game.
See Test for more information on this track.
This song goes unused, and judging by the name, it was likely used for testing purposes. The track was found when the Week 5 update came out. This track was created by Kawai Sprite. Up until the release of Week 7, the vocal track for this song was completely silent. Since then, the song has been given a proper voice file as well as an actual chart, but still remains inaccessible by regular means.
Bopeebo Old/Beta Version
Music of it:
Girlfriend has unused voice lines titled "GF_1.ogg", "GF_2.ogg", "GF_3.ogg" and "GF_4.ogg". They sound like random beeping, much like the vocals Boyfriend makes. They were used for the cutscenes, but since the speech bubbles never go used, this can't be heard in the Tutorial. However, in the older versions, it was possible to access this with coding.
The sounds of Girlfriend: GF_1 sound GF_2 sound GF_3 sound GF_4 sound
There are unused sounds titled "badnoise1.ogg", "badnoise2.ogg" and "badnoise3.ogg". They are most likely the original unedited versions of the current miss sounds.
The badnoise sounds: badnoise1 sound badnoise2 sound badnoise3 sound
"soundTest.ogg" is a single drum noise played on repeat for 16 seconds. It was now confirmed that it was a latency state. It was for a down arrow moving towards a line with soundTest.ogg playing. It was found in the source code.
The soundTest sound:
"Lights_Shut_off.ogg" is the sound that played when the screen blacks out at the end of Eggnog in Story Mode. This sound can not be fully heard as the game just cuts straight to the "jumpscare" at the very start of Winter Horrorland. This was fixed after the Week 7 update. It is possible to hear the sound for a split second if the game lags enough, however it is very rare to hear.
The Lights_Shut_off sound:
Unused c_z Sound
"c_z" is a sound that is labeled "funny music :)" in the GitHub repository for the game and can be found in the art folder there. It is actually an SSTV (Slow Scan Television) signal, which consists of loud beep sounds. Decoding the signal reveals a slightly blurry photo of a notebook with handwriting that is somewhat scribbled:
The c_z sound:
Friday Night Funkin' (Ludum Dare Prototype)
Check the prototype page for more information regarding the game's first ever build.
The Ludum Dare prototype of Friday Night Funkin' is the original build of the game that was submitted for Ludum Dare 47, a game jam event. It was released on the 5th of October, 2020, the last day to submit a game for the jam. The game can still be played on its Itch.io page.